Serious games have become a social phenomenon that resonates way beyond the gaming world. But the truth is that many of these games, primarily funded by public authorities, lost their fun factor in the process. Work under the Gaming Horizons project opens the door to new approaches.
Senior lecturer in the Faculty of Education at Monash University, Dr Carlo Perrotta focused his career on digital education. One of the topics he’s most fond of is the use of video games in education, and he has had a ringside seat to negative trends affecting the sector. The first one is the growing disconnect between gamification and the cultural and artistic dimensions of game development; and the second lies in a ‘gamification discourse’ moving further and further away from the notions of gameplay and playfulness.
Further details: Stakeholders consider the future of serious games